Text-to-speech
Text-to-speech (TTS)
Section titled “Text-to-speech (TTS)”Poneglyph generates placeholder audio from text using a TTS engine. Useful for previewing line lengths, blocking out cinematics, and giving designers something to listen to before VO is recorded.
When to generate TTS
Section titled “When to generate TTS”- Drafting a scene where you want to hear pacing.
- Producing a non-final mix for a marketing test.
- Any time recording a real actor would be premature.
Generating
Section titled “Generating”File → Export → Export .wav generates TTS for the selected lines and languages. The job runs in the job center. The resulting .wav files land in your Wwise Originals folder by default; per-table overrides (the DivertTTS config) can route specific tables elsewhere.
Voice configuration
Section titled “Voice configuration”Each character can have a different TTS voice; the mapping lives in the Characters table. Languages without a configured voice fall back to the default TTS voice for that language.
Marking TTS as TTS
Section titled “Marking TTS as TTS”Translations rendered from TTS are flagged as such (RecordingState = TTS or similar). When real recordings come in via audio import, the flag flips to Recorded automatically.