Unreal exports
Send finished translations and dialogue audio from Poneglyph to your Unreal project. You pick what to export, and Poneglyph writes the files into your game’s workspace.
Open the export window
Section titled “Open the export window”Open your Unreal sync link in the Sync section and choose an Unreal export. The export window lists what will be sent and lets you turn parts on or off.
Choose what to export
Section titled “Choose what to export”Tick only the parts you need. A full export sends everything; a smaller export is faster when you are still working.
| Option | What it sends |
|---|---|
| Localization | The translated text for every language. |
| UI | The text used in menus and the on-screen interface. |
| Game text | The game’s text resources, built from your translations. |
| Archives & manifest | The package files Unreal reads to load the text. |
From the Unreal sync link, choose Export all to send everything, or Export localization only to send the text and skip audio.
Export dialogue audio
Section titled “Export dialogue audio”Dialogue Lines can carry a recorded or generated voice file. When you export, Poneglyph writes these out as .wav files next to the matching text, so the audio and translation stay in sync.
After you export
Section titled “After you export”Each export runs as a job. A window opens so you can watch the progress and check whether every part finished. If a part fails, open it to read the error, fix the cause, then export again.