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Wwise exports

The Wwise exporter builds Wwise Work Units (.wwu files) from your Poneglyph audio data: dialogue, barks, ambient. The result is ready to drop into a Wwise project.

Wwise → Export to Wwise opens the export window. Pick:

  • A node profile (defines naming, hierarchy, and randomisation).
  • The target tables (typically barks, conversations, ui).
  • The languages to include.
ArtefactPurpose
Work Unit XML filesHierarchy of audio nodes, ready for Wwise to import
Speaker switchesSwitch containers wrapping per-character variants
Random / sequence containersBuilt from IsWwiseSwitchContainer and bark-type folder flags
3D positions / spatialisationPer-line spatial settings if configured
Audio file source referencesLinks to the WAV files in Wwise Originals
Bus assignmentsFrom the configured busses.ini profile

When you remove lines from Poneglyph, the matching nodes in Wwise become orphans. Wwise → Manage Orphan Work Units opens a window listing them — review and delete in bulk.

The export can be configured to auto-clean orphans (CleanOrphansAction), to flush in-flight files, or to delete leftover work units. These options are part of the node profile and can be saved per project.