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Sync engines — overview

A Sync engine keeps your text in step with a game project. It pushes your Translations out to the game and pulls engine-side changes back.

  • Pushes out. Your Translations are written into the game project’s files.
  • Pulls back. Changes made on the engine side come back into Poneglyph.
  • Routes conflicts. When the same Line changed on both sides, the change goes through Review so you can accept or reject it.

Click the ⚡ Sync control to start a sync. Poneglyph pushes your latest Translations and pulls back anything that changed in the game project.

The status bar shows the state of each Sync engine. Watch it to see when an engine is connected, busy, or stopped.

A Manager sets up an engine with Sync ▸ Add sync link. A window opens listing every available engine — pick one, point it at your game project, and confirm. The new engine then shows in the status bar.

Each game engine has its own setup page: