Sync engines — overview
A Sync engine keeps your text in step with a game project. It pushes your Translations out to the game and pulls engine-side changes back.
What a Sync engine does
Section titled “What a Sync engine does”- Pushes out. Your Translations are written into the game project’s files.
- Pulls back. Changes made on the engine side come back into Poneglyph.
- Routes conflicts. When the same Line changed on both sides, the change goes through Review so you can accept or reject it.
Run a sync
Section titled “Run a sync”Click the ⚡ Sync control to start a sync. Poneglyph pushes your latest Translations and pulls back anything that changed in the game project.
Check engine status
Section titled “Check engine status”The status bar shows the state of each Sync engine. Watch it to see when an engine is connected, busy, or stopped.
Add an engine
Section titled “Add an engine”A Manager sets up an engine with Sync ▸ Add sync link. A window opens listing every available engine — pick one, point it at your game project, and confirm. The new engine then shows in the status bar.
Pick your engine
Section titled “Pick your engine”Each game engine has its own setup page: