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Godot sync

Keep a Godot project in sync with Poneglyph. The Sync engine writes your translations into the project’s CSV files, so Godot reads them straight from disk.

Poneglyph keeps these files up to date:

In PoneglyphIn Godot
LineA row id in the CSV
TranslationA language column in the CSV

Godot reads the CSV files with its built-in translation system. You do not need a plugin or any code change.

  1. Open Sync ▸ Add sync link, then choose Godot in the window that opens.
  2. Point Poneglyph at your Godot project folder.
  3. Confirm.

Poneglyph now writes your CSV translation files into that folder. Edit a Line in Poneglyph, sync, and Godot picks up the change.

See Sync engines overview for the basics that apply to every engine.