Godot sync
Godot sync
Section titled “Godot sync”The Godot adapter syncs Poneglyph data into a Godot 4 project’s translation CSV files.
- Sync → Add sync link → Godot.
- Pick the Godot project root on disk.
- Pick the target table.
- Confirm. The adapter creates a
localization/folder in your Godot project on first run if it doesn’t exist.
What syncs
Section titled “What syncs”- Lines → CSV row IDs.
- Translations → per-language CSV columns.
- Folder structure → ID prefixes.
Godot’s built-in translation system reads the CSVs directly — no plugin or runtime code change required.
- Godot expects UTF-8 with BOM. Poneglyph writes that format by default; if you’ve changed the encoding manually, the import preview will warn you.
- Use a view-columns profile to limit the languages that sync to Godot — useful when your Godot project ships with fewer languages than your master Poneglyph project.