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Godot sync

The Godot adapter syncs Poneglyph data into a Godot 4 project’s translation CSV files.

  1. Sync → Add sync linkGodot.
  2. Pick the Godot project root on disk.
  3. Pick the target table.
  4. Confirm. The adapter creates a localization/ folder in your Godot project on first run if it doesn’t exist.
  • Lines → CSV row IDs.
  • Translations → per-language CSV columns.
  • Folder structure → ID prefixes.

Godot’s built-in translation system reads the CSVs directly — no plugin or runtime code change required.

  • Godot expects UTF-8 with BOM. Poneglyph writes that format by default; if you’ve changed the encoding manually, the import preview will warn you.
  • Use a view-columns profile to limit the languages that sync to Godot — useful when your Godot project ships with fewer languages than your master Poneglyph project.