Godot sync
Keep a Godot project in sync with Poneglyph. The Sync engine writes your translations into the project’s CSV files, so Godot reads them straight from disk.
What syncs
Section titled “What syncs”Poneglyph keeps these files up to date:
| In Poneglyph | In Godot |
|---|---|
| Line | A row id in the CSV |
| Translation | A language column in the CSV |
Godot reads the CSV files with its built-in translation system. You do not need a plugin or any code change.
Set it up
Section titled “Set it up”- Open Sync ▸ Add sync link, then choose Godot in the window that opens.
- Point Poneglyph at your Godot project folder.
- Confirm.
Poneglyph now writes your CSV translation files into that folder. Edit a Line in Poneglyph, sync, and Godot picks up the change.
See Sync engines overview for the basics that apply to every engine.