Unreal sync
Keep an Unreal Engine project in sync with Poneglyph. Set it up once, and your text stays matched between the two.
Point Poneglyph at your project
Section titled “Point Poneglyph at your project”- Open Sync ▸ Add sync link.
- In the window that opens, choose Unreal.
- Pick the folder that holds your Unreal project. Poneglyph finds the
.uprojectfile and confirms it. - Choose which Folders to keep in sync.
- Click Confirm.
What syncs
Section titled “What syncs”| Poneglyph | Unreal |
|---|---|
| Line | Localization key |
| Translation | Per-language localized text |
| Folder | Namespace |
Poneglyph is the source of truth. On reconnect, it pushes its text to Unreal. Edits made on the Unreal side come back as a proposal for you to review, not an automatic overwrite.
For full builds, voice files, and exported manifests, use the Unreal export pipeline. Sync handles day-to-day text changes.
Manual setup for now
Section titled “Manual setup for now”Today you set up the Unreal side by hand: point Poneglyph at the project and pick your Folders. There is nothing to install in Unreal first.