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Folder flags

Folder flags are categorised, inheritable booleans you attach to a folder. They drive a lot of pipeline behaviour: whether content exports to Wwise, whether it goes to XLOC, what kind of bark it is, etc.

The flag set is configured by your studio (configs.ini key FolderFlags*). Common examples:

FlagEffect
IsWwiseSwitchContainerTells the Wwise exporter to wrap children in a switch container.
NotExportableSkips this folder and its descendants from all exports.
Generic / Ono / ContextualBark type, used by the Unreal/Wwise pipelines.
Gameplay SubtitlesMarks the folder as gameplay-subtitle content.
ExcludeFromXLOCSkips XLOC export for this folder and its descendants.

Right-click a folder in the tree and pick the flag from the context menu. If the flag is configured as inheritable, all descendants inherit it; otherwise it applies only to the folder itself.

Folders carrying certain flags render with an icon in the tree (for example, NotExportable shows a red “X”). Hover the folder for a tooltip that lists every flag in effect, including inherited ones.